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welcome back in this video Iamp;#39;ll demonstrate the process of using a network material edit node to make adjustments to a network material scene graph location which has been brought in through a look file this is a typical example of when a network material edit node is useful as the network material could have been created in a different department with the original network material create node in a separate project altogether download the asset files and open the Dragon katana project if youamp;#39;d like to follow along with this example something to be aware of if youamp;#39;re using this example project is that look files must be rebate when transferred from one computer to another this is because the absolute file paths for the texture files are baked into the look file in this example Iamp;#39;ve included the original network with the materials so you can easily rebake this look file you can go ahead and overwrite the existing dragon klf once thatamp;#39;s done