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this how-to tutorial will cover the method i use to create my own version of a line-of-sight vision system this type of vision system can be used to create really cool cinematic effects and types of this system can be seen in games like darkwood or monaco this is my first time using the chapter system on youtube for my tutorials rather than breaking it apart into smaller separate chunks so weamp;#39;ll see how that goes i will also have a written version of this tutorial on my documentation page since weamp;#39;re breaking down the development of this line of sight vision system into smaller more manageable chunks weamp;#39;re going to start here with a post-process material that weamp;#39;re going to create to kind of handle the logic we need and weamp;#39;re going to build upon it as we go so iamp;#39;m here inside of a twin stick game nothing has changed here except iamp;#39;ve added in a quick png itamp;#39;s called sample render target iamp;#39;ll make sure this is availa