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okay letamp;#39;s look an example of how to control these lights now using blueprints so like I said you can use a level blueprint to grab references to things letamp;#39;s go to the top view and look at these two can lights I created theyamp;#39;re getting kind of crowded up in here so letamp;#39;s see what else can we delete something now weamp;#39;ll leave these here letamp;#39;s move them up here sorry Iamp;#39;m talked to myself a little bit okay letamp;#39;s get rid of these other cans letamp;#39;s actually place this delete deck guy whoamp;#39;d that one into place great okay leave that there all right now letamp;#39;s control these lights using a trigger box okay a trigger can set off an event like I said we need an event to make something happen so letamp;#39;s take a trigger box this is kind of the most basic way to make a event happen yeah and letamp;#39;s just place it in our scene and with the way boxes work you can in 414 at least you can make them any size r