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so there is this really popular um trim sheet technique thatamp;#39;s from sunset overdrive they did a jdc talk called the ultimate trim by martin wilson and um itamp;#39;s something that a lot of people try to replicate and the sort of key element here is that they use 45 degree um angle bevels in their trim sheets and when you add those two together 45 45 you get these really nice 90 degree sort of smooth edges on the uh on the edges of your of your mesh and i was interested if we could do something similar inside simpsonamp;#39;s designer i know thereamp;#39;s people who have done tools for it um but you know i would like to know how it works so uh today iamp;#39;ll uh explore how how i made it work for me so inside 3ds max or maya generally itamp;#39;s just a question of making sure the inset you create or the bevel you create is sort of as wide as as it is high so that way you automatically create a 45 degree angle um so i thought to myself there must be some correlation bet