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the observer pattern is one of my all-time favorites i use it all the time now its not always the easiest to wrap your head around but it is one of the simpler programming patterns to implement with unity and c-sharp the observer pattern is all about communicating between objects sharing information in doing so in a way that decouples the object that is sharing the information from the objects that might need or make use of that information using the same example project as from the last two programming pattern videos lets imagine the npc kills a critter and the npcs score goes up and is then displayed on the screen now one way to do this would be to have the critter call a function or change a value on the ui element this requires a critter to have a reference to the ui element which means using some form of find object in the code or assigning it in the inspector and this works its how many of us did it when we first started working in unity in c-sharp but what if there is an ach