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this is going to be letamp;#39;s say the fifth part you know like an addendum to uh the tutorial about materials and this will deal with uh two special cases that i will put together of a material that has some transparency in it in other words like holes and also dealing with uh double-sided materials and all that will be explained so iamp;#39;m going to start from i have a unity project here a sample scene itamp;#39;s empty iamp;#39;m going to create a cube as we always do uh and right now of course it has um a default material and in my textures i have a texture called link so looks something like this i want it to look like itamp;#39;s a cube like itamp;#39;s a cage made out of like you know link chain so iamp;#39;m going to go to my materials folder right click create a new material call it link assign it of course to the cube iamp;#39;d like to do that first so all the changes i make will be you know demonstrated on the cube and in that link math which is now part of the