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hey ladies and gents so today iamp;#39;m going to as briefly as possible show you how you can apply a texture that you know a checkered texture to your mesh for uvw unwrapping but also how to scale it so that um the checker pattern is smaller because if youamp;#39;re like me you donamp;#39;t really like having like a massive um checker pattern on your mesh or your model whatever so in 3ds max it was easy to just you know go into the material editor and just scale it like that but in blender it takes a little bit extra work so letamp;#39;s get into it um iamp;#39;m using the iamp;#39;m going to use the ev renderer come up here to viewport shading now down here we need two windows so come down here and click up that and then click across like that come up here to uv editor and weamp;#39;re going to add a new texture iamp;#39;m going to call it um uvw underscore pattern iamp;#39;m doing it in capital letters because i think that sometimes itamp;#39;s nice if it just you know bla