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hello welcome to my channel in this lecture weamp;#39;ll learn how to use texture coordinates node in blender letamp;#39;s get started the lecture firstly letamp;#39;s delete the light source and add different objects in the scene so we can see how to be projected the texture on different objects click on the shading tab and go to shading workspace go to viewport shading and set the world opacity to zero select the cube click on the new button and add a new material press shift a and add a image texture you can open any image by clicking on the open button but i want to create new texture image to understand better click on the new button and rename the imageamp;#39;s texture select the generated type as color grid plug the color node to base color node letamp;#39;s assign the same material for other objects in the scene as you can see the texture is projected differently on each objects it is because blender uses uv coordinates by defaultly these objects have different uv