With DocHub, you can quickly cut off texture in gif from anywhere. Enjoy features like drag and drop fields, editable text, images, and comments. You can collect eSignatures safely, include an extra level of defense with an Encrypted Folder, and collaborate with teammates in real-time through your DocHub account. Make changes to your gif files online without downloading, scanning, printing or mailing anything.
You can find your edited record in the Documents folder of your account. Prepare, share, print out, or turn your file into a reusable template. Considering the variety of advanced features, it’s easy to enjoy seamless document editing and managing with DocHub.
in this video we are going to look at how to combine two textures and transition between them by using an empty object this is the model I am going to use for demonstration the model is unwrapped and the UV islands are arranged ing to the textures this blender file together with these two textures are available if you want to follow along Link in the description first step is to get into the shading workspace and set things up select the bottle and then add a new material add in an image texture node click on open and navigate to the required location I am going to select one of these textures Iamp;#39;ll go with the orange one first connect it to the base color of principled bsdf assign the cap the same material because it shares the same UV map with the bottle reduce the roughness value to 0.3 to slightly increase the shininess shift d to duplicate this principled bsdf add in another image texture this new image texture is for the second principled bsdf click on open