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today weamp;#39;re going to take a look at ravage and blend your add-on and it helps you with materials texturing and shading it makes PBR texturing in blender much more efficient and it gives you the option to create your own nodes with a node editor in addition it gives you the ability to use the add-ons workflow or combine the two for more flexibility it actually employs a layer based structure to make rearranging nodes which can quickly turn into a hassle to elaborate more ravage is essentially a simplified quicksole mixer substance painter or any other digital painting software through qixel Bridge it provides a layer based texturing access to a local and online libraries which is really good now letamp;#39;s take a look at its interface after selecting the mesh for which you want to create materials first you have to save the blend file to continue working following that of course you will need to create a new material for your mesh then you will go to the section where three c