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this is POR Nelson with random R attack and today weamp;#39;re going to be texturing a pencil in substance painter so letamp;#39;s go ahead and just Dive Right In after youamp;#39;ve opened up substance painter you need to go to file and then new or crln once youamp;#39;re there go ahead and hit select a new mesh navigates to where your mesh is at so hereamp;#39;s my pencil low and then Iamp;#39;m going to go ahead and add a couple maps that I need to bake out now thereamp;#39;s a lot more maps you can bake out but I baked I typically do normal and curv ambient inclusion and in this case I have a material ID as well so Iamp;#39;m going to go ahead and open those and hit okay and there we go now to assign these textures you go to the texture settings and go to select normal map and go ahead and click normal map and you can see it automatically signs it um I donamp;#39;t have a world space normal map or I do have an ID map and youamp;#39;ll notice it doesnamp;#39;t show up and