DocHub makes it quick and straightforward to cut off texture in ACL. No need to instal any software – simply upload your ACL to your profile, use the easy drag-and-drop editor, and quickly make edits. You can even work on your computer or mobile device to modify your document online from anywhere. That's not all; DocHub is more than just an editor. It's an all-in-one document management platform with form constructing, eSignature capabilities, and the ability to let others complete and sign documents.
Each file you upload you can find in your Documents folder. Create folders and organize records for easier search and retrieval. In addition, DocHub guarantees the safety of all its users' data by complying with strict security standards.
hi guys itamp;#39;s roy from bellados 3d here with another blender video and todayamp;#39;s video will be a quick overview of five different methods of texturing for game assets now this isnamp;#39;t going to go into detail on how to actually create the textures and things like this itamp;#39;s an overview of what types of texturing methods there are which are generally used for game assets so without further to do letamp;#39;s get on with the video okay first up we have what i like to call the pixel palette method of texturing and you may have seen this in my previous low poly videos with this texture method you take a palette of colors on a texture each color being one pixel on the texture and then you take each of the uv areas or the faces polygons etc scale them down and place them in the color that you need so letamp;#39;s see this in action letamp;#39;s go and create a material so go to the materials tab and click new and if we go to shading we can see our be principled bs