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In the YouTube tutorial, the question of whether "godot" can handle 10,000 bullets is explored. The demonstration by Samuel in "godot" shows that it can even handle 20,000 bullets on screen at 60 frames per second when using C++. However, using the simpler scripting language GDScript, you can easily have thousands of bullets on screen with the powerful physics server, albeit not as fast as C++. The tutorial explains a naive and slow approach to coding bullets, which may only achieve 1,000 bullets at 60 frames per second. By making a simple change to avoid detecting other bullets every frame, performance can be doubled instantly.