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hey guys im henning from flipnormals and in todays video we will have a look at demystifying uv seams and showing you how you can fix this every single 3d artist was doing anything when modelling and texturing will have experienced uv seams at some point and they can be infuriating the issue looks often like this here we have an asset which has uvs and texture and has decent topology then we try to render this guy in this case we will select it and hit the three key and then something happens you can see that all over the place you get these weird little seams in this case we have to stylize this a little bit of making them super pink but you would probably see something similar to this in your versions as well maybe you only see it in the render maybe this more looks more like a displacement scene but regardless this is what the issue normally looks like so what is actually causing this issue fundamentally this is an issue due to this discrepancy between your texture map and the uv