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okay class so in the last video we learned the problem of using affine texture mapping with a perspective system so lets learn how to fix it lets learn about perspective correct texture mapping and the solution is actually quite nice its a bit tricky so you know dont dont go to sleep on me here but its actually quite a nice solution what we want to do is we perspective correct those texture coordinates the us and vs okay before we interpolate right so what we what ends up happening is we interpolate interpolate in this im going to call it divided by z space right everythings divided by z its all perspective projected now we can do linear again in the in the perspective in the projected space we can do that we can do linear within that space and then once we do that because we dont want to have to redo all of our textures and reproject all of our textures too we multiply back by z to bring it back so remember see if i can draw this out this is my object coordinate space whe