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here we see a 3d triangle in the top right is projection onto you plane on the left and the texture for this triangle in the bottom right point a on the texture corresponds to point a on the triangles and likewise but points B and C to draw the texture on the triangle we must find the points on the texture that correspond to the points of the triangle on the view plane previously we learned how to interpolate coordinates from one triangle to another such that we can draw the pixel contents of one triangle into any other using this technique to map coordinates directly from the view plane triangle to the texture triangle produces an affine texture mapping but theres a problem here we have two triangles representing a flat rectangular surface that leans away from our viewpoint and as you can see a fine mapping draws textures with odd distortion the issue is that f on mapping doesnt correctly account for 3d projection if the relationship between the three triangles were linear we could