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hello everyone welcome so um this is a presentation i prepared to tell you about some things not everybody knows theyre possible to do in materials some more optimizations some are more like special effects but they they seem to be not well known so i i wanna help more people get to know those features so lets get started the first one is optimization thing first let me show some stats here on the screen stat thing rendering all right so here we have the mesh draw calls is currently being reported as 10 mesh drawer calls and i have all of these spheres so it would be more than 10. but unreal has an automatic optimization that makes several objects that use the same material be rendered as one or as few as possible and this optimization zone by default i think it exists since unreal 423 or 424 and its on by default um but there are some ways of doing things in materials that can break this optimization and this is an example of that so if i hit play here you can see my best pro call