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shift and state is scahoys way of describing multiple layers of functionality inside unisketch when you press a menu button on your controllers you are actually telling the controller to change state or shift level by using shift and state together you can make complex menu structures on scahoy controllers we allow up to 9 states and up to 13 shift layers this means a single button can do 117 different actions good luck setting that up states is usually used for changing the entire state of the controller while shift layers is usually used to only affect a few buttons or section of components so what is the difference there is no difference in terms of what you can achieve with it but states are configured in their own columns which makes them a little easier to work with you need to decide how many states you want to work with and then you set it up in the controller as it defines the framework of your configuration shift levels are always available and they do not need to be set up