If you edit files in different formats every day, the universality of your document tools matters a lot. If your instruments work with only some of the popular formats, you may find yourself switching between application windows to correct light in Amigaguide and handle other document formats. If you wish to remove the headache of document editing, go for a solution that will easily handle any extension.
With DocHub, you do not need to concentrate on anything short of the actual document editing. You won’t have to juggle programs to work with various formats. It will help you modify your Amigaguide as easily as any other extension. Create Amigaguide documents, modify, and share them in one online editing solution that saves you time and improves your productivity. All you have to do is register an account at DocHub, which takes just a few minutes or so.
You won’t need to become an editing multitasker with DocHub. Its functionality is sufficient for speedy document editing, regardless of the format you need to revise. Begin with registering an account to see how straightforward document management might be with a tool designed specifically to meet your needs.
In the last tutorial we improved the specular lighting, now lets look at different Types of Light. There are three main types of light. Point, directional, and spotlight. Point lights illuminate the environment in all directions, but the intensity of their light withers as it gets further away. This is the type of light weve used till now, except we didnt incorporate the loss of intensity. So lets quickly do that. First lets create a vec4 function named pointLight and copy paste into it all the things from the main function, and make FragColor equal the output of this function. So, the intensity of light has an inverse square relationship to distance in real life, but in computer graphics, we use a somewhat more complicated equation to better control the properties of the light. Instead of having 1 over distance squared, we have 1 over a quadratic equation with respect to distance. This quadratic equation has two constants: a (the quadratic term), and