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in this video were going to look at an issue that comes up when you export an FBX object and find that its location does not match your scene in 3d studio max so normally when you export an FBX the position of the objects will all be exactly the same as they were in 3d studio max but if youve ever moved the pivot on an object like in the case of a door or in this rotating needle originally the pivot point when I created the needle was up here in the center of the needle and I had offset it youll find that when you export an object like this as an FBX and import it into scene composer youll discover a bit of an issue so lets go ahead and bring that in well import the FBX and lets bring in just the needle and well drop it on our 3d scene and you can see the issue where is the needle its back there its behind the gauge face so its its all out of whack now fortunately its pretty easy to correct this so what you do is in 3d steam axe you come over here and you reset the xform