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thank you all for attending this lecture but before I start I would like to quickly introduce myself my name is Anton electronics and Im a 3D generalist working for ringtail studios located in Italian Estonia I work in 3D for more than 10 years and my experience comes not only from The Game Dev but also from advertising and Architectural Industries I have worked on a different trolls on such projects as Call of Duty destroyal Humans 2 Rage 2 The Quarry Brimstone Sands and many many more today I would like to share my experience with you on how to make the correct character a topology for the game which can be then easily animated I know that most of you have done this hundreds of times however even experienced artists like you very often make the same common mistakes for those who doesnt know what RIT apology means red topology is the process of reducing polygon counts and creating low poly model out of high poly1 working in game production means you have to consider some modeling c