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[Music] hello guys welcome in this new video on a game engine serie now in the previous video we talked about player state machine something like that but we actually implemented some state 4 player setup our player actually able to in state animation like for example when Im jumping when the players moving upward is different when the players moving down one you can see we have different animation the same thing when we were talking right here and yeah you can see the video has a lot to offer right now so in this video right now we actually want to be you know doing something more interesting you know were gonna be creating like a puzzle for our textures let me show you for example I mean in the engine that CPP file you can see right here this would be too much to deal with as the program as you know as this game engine will get huge will be very complicated to handle this this kind of thing you know will every time have to call this load function below the texture for us but what