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so what are you vs you these are what we call texture coordinates a 3d model is made out of what we call vertices every single vertex contain information about how the object will be rendered on the screen amongst them there is the very well-known world coordinate to know exactly where in the 3d world your object is going to be and there is also UV coordinates this is a set of two dimensional coordinates that let the vertex know where to sample the texture from of course for this video we are interested in the later one now that we have an idea what UV czar lets go back to 3d model just for a moment in order to know how to draw faces a model divides all the vertices into triangles all triangles are made out of three vertex and just like we saw those vertex they all contain UV lets open up the UV editor just to see what we currently have and remember that this one is in 2d space lets add a create texture to our model as you can see by manipulating the UV you can change which part o