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Learn to create an action game in the Unreal Engine 5 at UNFgames.com. Hello, y bienvenidos to this tutorial about the procedural content generation tools, which is a great feature that is coming in the Unreal 5.2. Which as you can see, I have a volume, I can move it around and the stuff will start getting generated, right? So, I have created my graph, so if the normal is too steep then I dont generate trees there. So this means that if I have my forest here and I decide, oh, lets use the landscape and create maybe some kind of path here and I will flatten this button. Then you can see that it stops generating that many trees in my path and I should really increase my tool strength and my brush size so you can actually see whats happening. So yeah, its a pretty useful tool and were going to learn the basics of it. This tutorial, the tool is just been live like for today. I have messed around with it maybe, 2 hours? So I mean, its a good idea to start getting to know and the tool