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when it comes to procedural modeling one of the key fundamentals is randomization and one of the most important things to do inside of houdini is to be able to copy instances of objects to points and randomly have them rotate and scale based on whatever values you set so were going to show you how you can do this a couple different ways number one were going to use the copy stamp node and then were also going to use a for each loop ill go over how to do it with both of those because this is one of the most important things that you should know how to do and it can help you astronomically when it comes to doing things like for example one of the things ive used it for is creating an asteroid generator and also ive used it in cliff generators and rock generators in general so lets go ahead and show you how you can do this so first off like always drop in a geometry node then were going to dive into that and for now im just going to use a rubber toy test geometry so that you can