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howdy guys in the pixel here and in this next lecture what I wanted to do was cover how to randomize values when you are using your copy two points node and specifically when you are going to you know create lots of copies of a particular type of object all right so lets go and create another geometry node here and what Im gonna do is just call this the random adders right for attributes okay and Im gonna jump inside there by double clicking and Im gonna delete the file note there and what I want to do is I just want to set myself up with you know some geometry to test with so in this case what Im gonna do is create a new grid all right so lets create a grid and turn on my wireframe there by hitting shift W and what I want to do is just scatter some points over this so what we can do is you know get rid of you know the size here so you can keep it like 1 1 or you can keep the size 10 to 10 but you know we can keep the rows and columns to the tune - you know Ive also set up a