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In the tutorial, the presenter explains how to use an asset library in Blender. They demonstrate how to set a library path in the edit preferences, then show how to mark objects as assets by selecting them and right-clicking. After marking the assets, the presenter saves the blend file into the library using "File Save As." They illustrate how to access these assets in a new blend file by selecting the library, where the saved objects appear. The process also applies to materials; the presenter notes the steps for selecting material markers and saving them similarly. Finally, they mention the potential for creating custom collections within the asset library.