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Whats up Game Developers? CouchFerret here, and today well continue our archery game with our script to Shoot Arrows. Well Instantiate arrows from a Prefab, and give them Velocity to move towards the enemy. Because this topic is a bit bigger, Ive broken it into two parts, so come back next Wednesday for part 2! If it sounds fun, then stay with me, and consider subscribing so you wont miss any future videos of this game. Cool, lets begin! First, need to draw the arrow before we can shoot it. Lets fire up Aseprite, the pixel art editor I use, and start drawing! When we finish, we need to export it as a png for Unity. Lets save it directly to our projects directories. Now in Unity, we can see that its a bit blurry. We have to set Filter Mode to Point (no filter) and Compression to None, then hit Apply. Much better! Dragging and Dropping the Sprite into the scene we can create an arrow GameObject. Unity automatically adds a Sprite Renderer Component to it as well. To make arrows