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hello everyone will come back to my Unreal Engine tutorial series so today I am going to show you how to keep these arrows attached to the players to the characters like and you can see this arrow I hate is attached to this and as always this episode is sponsored by these generous beatriz thank you very much for the support you guys are giving me okay so yeah so in order to make the arrow keep attached to the character we need to connect attach this arrow of the object to the mesh of the enemy character so Im going to do that in this VPI on arrow head interface method that I have there implemented in VPI damageable so to make that happen first Ill open my human character yeah this is the own Arrowhead event so here I need a reference to the arrow object in order to make it keep it attached to attach it to the mesh of the character so let me open this interface definition so here Ill define another actor arrow type of actor would be enough now I need to pass this arrow reference so