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welcome back to another construct video and in this video were looking at the concept of a y sort this is where we can move in front of and behind objects seamlessly without too much code or hassle so lets get started so to start off with weve got our player which is just got the eight direction behavior ive got some trees that were going to apply this to as well as a rock so im going to just create a new object for the rock scroll down to sprites and just give it a name now in terms of what its going to look like ive just got my pre-made rock already so im just going to place that in now for the hitbox for now im just going to set it to the bounding box now with our hitboxes we want to allow the player to go behind the object now if weve got this as our hitbox theyre not going to do that so im going to do is lower the hit box right down and this means that they still hit it its still a solid object but theyre able to move behind it final thing we need to do is take our