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Dear Fellow Scholars, this is Two Minute Papers with Dr. Kroly Zsolnai-Fehr. Or not quite. To be more exact, I have had the honor to hold a talk here at GTC, and today we are going to marvel at a seemingly impossible problem, and 4 miracle papers from scientists at NVIDIA. Why these 4? Could these papers solve the impossible? Well, we shall see together in a moment. If we wish to create a truly gorgeous photorealistic scene, in computer graphics, we usually docHub out to a light transport simulation algorithm, and then, this happens. Oh yes, concept number one. Noise! This is not photorealistic at all, not yet anyway. Why is that? Well, during this process, we have to shoot millions and millions of light rays into the scene to estimate how much light is bouncing around, and before we have simulated enough rays, the inaccuracies in our estimations show up as noise in these images. This clears up over time, but it may take from minutes to days for this to