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hey guys so iamp;#39;m uh kind of new to this lighting stuff and as you can see thereamp;#39;s some ugly lighting artifacts here and if you ever come across this when youamp;#39;re working with distance filled shadows then iamp;#39;m going to show you a way that you can get around it and fix it again iamp;#39;m not 100 sure what causes it but it has something to do with distance filled shadows uh so hereamp;#39;s what it looks like after i fixed it and all i did is i hope i got the blueprint i duplicated it i went inside it removed the doors from inside of it then uh what i did is i converted it to a static mesh and then i merged the actors but it may work if you just merge the actors so weamp;#39;ll try that if you go to pivot point at zero and uncheck that thatamp;#39;s what i used and that just means that uh if you have that checked then world the world zero location zero zero zero in the world is where the pivot will be placed and unless you have this centered at the world