Compile link resolution easily

Aug 6th, 2022
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How to compile link resolution

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hi im chris camish and this is cs361 systems programming todays video is about symbol resolution so the main topic of what weve been talking about so far is building from a source code to a running program one of the really important intermediate points of this is creating the object files that are the output of the compiler that has taken our source file and turned it into assembly code and some extra things that were eventually going to need to fix later on that is that intermediate is that intermediate file has a whole bunch of assembly instructions for the code that we wrote but it also has references to code that other people wrote that eventually needs to be incorporated into our program to make it actually runnable so in this case weve got things like hoots and fprintf that exist in this file as references to functions but we cant jump to them yet because the definition isnt in here even if we let the preprocessor open up stdio.h and jam it into this file its not going

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Linking is performed at both compile time, when the source code is translated into machine code and load time, when the program is loaded into memory by the loader. Linking is performed at the last step in compiling a program.
To summarize, the steps involved in compiling, linking, and running a program are: Compile the ``.c file containing the source code with a command such as. gcc -Wall -g -c hello.c. Link the ``.o file to produce an executable with a command such as. gcc -o hello hello.o -lm. Run the executable in the usual way.
Compiling - The modified source code is compiled into binary object code. This code is not yet executable. Linking - The object code is combined with required supporting code to make an executable program. This step typically involves adding in any libraries that are required.
The process of translating the source code into an object file is called compiling. After the compiler has created all the object files, another program is called to bundle them into an executable program file. That program is called a linker and the process of bundling them into the executable is called linking.
Linking is the process of collecting and combining various pieces of code and data into a single file that can be loaded (copied) into memory and executed. Linking is performed automatically by programs called linkers, which enable separate compilation.
Linking is the process in which references to externally defined objects (code and data) are processed so as to make them operational. Traditionally linking used to be performed as a task after basic translation of the user program files, and the output of this stage is a single executable program file.
To summarize, the steps involved in compiling, linking, and running a program are: Compile the ``.c file containing the source code with a command such as. gcc -Wall -g -c hello.c. Link the ``.o file to produce an executable with a command such as. gcc -o hello hello.o -lm. Run the executable in the usual way.
The linker resolves symbol references by associating each reference with exactly one symbol definition from the symbol tables of its input relocatable object files. Symbol resolution is straightforward for references to local symbols that are defined in the same module as the reference.
The process of translating the source code into an object file is called compiling. After the compiler has created all the object files, another program is called to bundle them into an executable program file. That program is called a linker and the process of bundling them into the executable is called linking.
In brief, the difference between linker loader and compiler is that a linker combines one or more object files generated by the compiler to a single executable file and a loader places the programs into memory and prepares them for execution while a compiler converts the source code into object code.

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