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One thing you need in every game is to save the playeramp;#39;s progression. Fortunately for you, the Godot game engine makes this really easy. First, thereamp;#39;s the wrong way to do it. Thereamp;#39;s a popular data format named JSON that about every programming language supports, including Godotamp;#39;s GDScript. Itamp;#39;s widely used to exchange data on the web or between programs and works for that purpose. It can seem like a nice option to save player data but Godot has a much faster option: the resource format. Itamp;#39;s the format Godot uses to save all your project data: animations, scenes, materials, particles, and much more. For player saves, it only has advantages: it supports all Godot value types like vectors out of the box, it requires way less code, offers excellent performance, and itamp;#39;s super flexible. Itamp;#39;s both robust and convenient. Hereamp;#39;s all the code I need to save and load the charactersamp;#39; stats, the inventory, their map