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so you got motion capture data but youamp;#39;re really tired of cleaning up the feet not a problem now what iamp;#39;m about to show you is kind of a cheat but it works really well and honestly itamp;#39;s better than the raw data youamp;#39;re going to get from connect so click the foot under x rotation right click add driver add input variable transform property name the first one czar and the second one your set both of them to armature and set bone to itself set zaramp;#39;s type to z location in world space and set yaramp;#39;s type to y location and transform space and type this this driver actually comes with blender if you downloaded her from the last tutorials but in case you didnamp;#39;t all this driver does is assume the foot raises by the heel until the toes can no longer docHub the ground then it assumes if the foot is behind that you are stepping back and the foot should land front first it also assumes that if the foot is in front to rotate up and aim the heel do