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in this video Iamp;#39;ll show you how to quickly fix text topology in blender so letamp;#39;s add some texts and then we can add a solidify modifier to the text now that we have some thickness to the text we can then convert it into a mesh go to object convert and then mesh and when you press tab for edit mode you can see that the topology is messed up and we can fix this by adding the remh modifier set it to Sharp and then disable remove disconnected and as you can see we now have the text and when we go into the object settings and then enable all edges under viewport display and go into VI frame you can see what itamp;#39;s going to look like vertices wise so letamp;#39;s set it to six apply and as you can see it works