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okay so in a previous video I showed you how you could import Google Maps 3d data into blender and in this video I wanted to show you how you can take that 3d object and tidy up the mesh tidy up the materials and tidy up the textures and the UV maps in order to make it more useful in your projects so the first issue is that the 3d data comes in in lots of these little tiles and it would be nicer if it was joined together all as one object so Iamp;#39;m gonna go over here select the collection right click go to select objects and that will select all of the objects in the collection then Iamp;#39;m going to press ctrl J to join them together so because of the way that these tiles are arranged thereamp;#39;s gonna be lots of overlapping vertices inside the mesh so what Iamp;#39;m gonna do is Iamp;#39;m gonna press tab to go into edit mode and then Iamp;#39;m going to right-click go to you know G vertices and by distance and you can see weamp;#39;ve managed to remove about 300 thou