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okay before moving on itamp;#39;s time to do some cleanup i just wanted to show you also that uh i went ahead and performed some mirroring of vertex maps this time using the tool that weamp;#39;ve used before to mirror you know how to use this one already so iamp;#39;m just going to show you i mirrored weights from this side of spine05 onto the other side because they were not even i have done some edits that i didnamp;#39;t perform on this side since symmetry was off so those are done i also mirrored the right clavicle onto its opposing weight map and i mirrored the right upper arm also to this side just to make sure i have the formations identical on both sides of the character so now thatamp;#39;s done letamp;#39;s do some cleanup here in our deformers tab because we have a bunch of stuff here that we would definitely want to order a little bit so we have the normalizing folder for the hardness some influences weight maps so letamp;#39;s put first our weight maps somewhere i