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gamp;#39;day everyone dicko here with another kick-ass walkthrough this is the third part in a multi-part series on animating with motion capture so weamp;#39;re using motionbuilder and maya in this series for the most part um in this video we are going to talk about how to do a basic cleanup of animation that youamp;#39;ve baked down from motion capture data so you can get the best possible um animation from your animation from your motion capture so we have our in the previous video already projected down our animation to um an animation rig itamp;#39;s been baked down so if we look at the keyframes here and look at the f curves you can see that we have animation keyframes baked down to this rig now you can technically go ahead and rig this and not rig this up polish this up in motionbuilder but there are some advantages with using maya in this case so particularly for those who have uh weaker computers iamp;#39;d say may or may be the better option because it has stuff like ani