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in this video ill show you how to remove patterns when tiling textures on large surfaces whats up guys it dan here from archbishop the best place to learn the arc fizz beats lets dive right into the lesson okay so to actually understand the problem lets talk about how tiling actually work so in here i have a simple plane just 3x3 meters with a simple grass texture on it for now the texture is tiled only once if we take a look at the texture itself we can see that there is no extra tiling to it now lets say i want to make this plane much larger but keeping the texture at the same size so i will first add a uvw map were gonna keep it as three by three and now we can increase the size of the plane and as you can see the texture keeps styling over and over and keeping the same size now notice that im using a seamless texture which means that you cannot see the seams every time the texture is tiled either to the right or to the top and bottom if for example i add a this is the same