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In the previous movie, we created some custom attributes to enable us to raise and lower the palm, as well as roll it from side to side. In this movie, well clean up our hand rig and connect it to the rest of the body. Start by opening the file 31-0-CharacterRiggingpart31start.mb or by using your own file from the previous lesson. Before we begin cleaning up the hand rig, notice that we missed adding Length attributes to all our finger joints. Like the other limbs, well want this squash and stretch functionality. However, unlike the other limbs, were going to assume that if the animator wants to elongate a finger, theyll want to elongate the entire finger and not just one section of it. Create a length attribute on the leftPointerCTRL with a minimum value of 0 and a default value of 1. Using the Set Driven Key window, load the control curve as the driver, and the second to fourth compoundCTRL joints as the driven. Key the Length attribute to the joints Translate X v