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welcome back Alex wood analytical graphics at Mackay also analytical graphics and were continuing on the modeling of the PBR material for the solar cells last time we left off we notice that we have a little bit of a repeating texture there kind of our solar cells are a little too uniform and you know and if you can pull up the UV map for this you can kind of see we have all of our geometry stacked on this tiny little island and the rest of that texture Atlas is wasted space so if if were happy with how the solar cells look thats great we can actually reduce our texture Maps just crop out that little area were using and save a lot of space so thats one approach the other thing that were going to show now is were gonna do some unwrapping yeah Im gonna unwrap these UV coordinates and were gonna try and get the spread out a little bit so Im gonna hit Im in the UV editor Im gonna hit the letter U and were gonna do smart UV project this thing is not always as smart as it claim