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hey guys hows it going im alejandra its the cgi nerd and in this video were going to be taking a look at how to make copies of a specific object that you created that is a procedural asset inside of houdini but making random variations of it and having like multiple of them in a row so recently i made this video where i have a rock asset that i can randomly generate low poly rock formations in a lot of different shapes and sizes and i want to make a whole bunch of copies of these and im going to have them be a whole bunch of different types rather than just having this one type here so and you can use this to like scatter rocks on a surface or a terrain things like that um and having that as an idea im going to create a grid im going to alt click on the grid or zip control click control click there we go that gives me a grid and im going to say this is a ground and then lets go inside actually lets do this slightly different im gonna i could create it here so it could be a