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shadows in unreal engine can be an absolute minefield when youre trying to composite your 2d footage with a 3d scene sometimes it just doesnt look right and other times it just doesnt work at all in this video were going to go through some really interesting ways that we can add shadows that also works with tracked footage so lets go so first were going to go through the solution for those of you with static tripoded footage on a plane so here we are in the engine this is just a piece of footage of me on a plane not tracked just static and as you can see im not casting a shadow what we need to do is we need to take this plane we need to duplicate it just with a copy and paste and were going to create a second material that goes on this new duplicate so first of all if you just go to your material the place in the content browser where thats located right click on that and duplicate that too then open that new duplicated material and i want you to set that to masked instead of