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pom pom pom pom pom pom pom tomatoes hello and welcome to the video for what is the git default pawn class note were gonna run our example we have two buttons default and monster we click on default nothing works we click on Monster well its actually working but its switching to where we currently are lets take a look at the node and figure out why this is happening and what we use it for so if we look at our example here when I click my button its getting the default pawn class for controller node it takes in a target of a game mode so the game mode that were currently using because thats where the default pawn is at and then a controller input its gonna check for the default pawn for that controller then Im casting it to an actor blah blah blah blah basically Im gonna go and spawn in this class if we dont already have one or else Im going to switch over to it now the problem is if we look at our map and we look at our settings we dont have a default pawn class so were