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In this prequel tutorial, the Code Monkey demonstrates how to change a character's visual using the official third-person star asset made by Unity. The process involves swapping the skin mesh render, changing the bones, and using the avatar for the new character. The tutorial covers common pitfalls and errors that may occur during the process. This tutorial is general and applicable to any controller, but focuses on the Unity star asset controller. It is recommended to use a custom character that suits your game.