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hi guys here is the next Unreal Engine 4 tutorial and in this one I want to show you how to change the mesh of your third-person player I created a new project with my low poly map and a third person character with that you can move around here in this environment this is the default mannequin that comes with the third-person template but I want to replace it with the low poly character that we created with blender the character has two animations idle and run that are copied into this animation folder what I want to do now is I want to reuse the third person character and replace the mesh in the first step so let's select the third person character of the mannequin again and duplicated ok now we have a new third person character and I named this LP underscore third person character then I open it and here in the viewport you can see the mesh and the camera and I select the mesh component and replace it with the skeletal mesh of mallepalli character very simple right and we can reuse...