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This tutorial demonstrates how to change the mesh of a third-person player in Unreal Engine 4. The process involves creating a new project with a low poly map and a character, replacing the default mannequin with a low poly character created in Blender. The character has idle and run animations. By duplicating the mannequin, renaming it, and replacing the mesh component with the skeletal mesh of the new character, the third-person character can be customized.