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This tutorial demonstrates how to change the mesh of a third-person player in Unreal Engine 4. The process involves creating a new project with a low poly map and a third person character, then replacing the default mannequin with a low poly character created in Blender. The new character has idle and run animations that are copied into an animation folder. By duplicating the mannequin and replacing its mesh component with the skeletal mesh of the low poly character, the third person character can be reused with the new appearance.