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This tutorial demonstrates how to change the mesh of a third-person player in Unreal Engine 4. The process involves creating a new project with a low poly map and a third-person character, then replacing the default mannequin with a low poly character created in Blender. The character has two animations, idle and run, which are copied into an animation folder. By selecting and duplicating the third-person character, renaming it, opening it in the viewport, and replacing the mesh component with the skeletal mesh of the new character, the mesh can be easily swapped out.