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This tutorial demonstrates how to change the mesh of the third-person player in Unreal Engine 4. The process involves creating a new project with a low poly map and a third-person character, replacing the default mannequin with a low poly character created with Blender. The character has idle and run animations saved in the animation folder. To replace the mesh, the third-person character is duplicated, named LP_third person character, and the mesh component is replaced with the skeletal mesh of the low poly character created. Reusing the third-person character with a new mesh is a simple process.